Peck Mech Update
Hello!
I thought the 'Improve My Game Jam' would be a good target for me o try to get out another build for this game. But this deadline hit me faster than I had hoped. So a lot in this build could look quite messy, especially the menus.
If there are any 'MechJam' Jammers reading this, Then I would like to offer an apology for taking this long to give you any update. I have not been working on the game as much as I have wanted. What I have done since the jam is to experiment with several physics and control models. A lot of these did not really work, but I think I have now reached something that I'm relatively happy with.
In the last build, mouse X axis controlled both roll and yaw, this seamed to work pretty well in the race game mode. But if I want to add more combat focused modes in the future, then I think I need to decouple yaw from the mouse. Yaw is now bound to A / D, this means that wing flap controls are also changed now. For more info on how flight works now, check out the flight tutorial.
-- NEW STUFF --
- I added legs to the mech. That means that the bird can now walk around while grounded.
- A quick tutorial, It's in a very rough state as I was in a hurry to get it finished for the 'Improve My Game Jam'
- Added some spice to the race game mode by adding explosive barrels to shoot, doing so will grant you a time reduction.
- Made the bird wings physical.
- Created a new Island map, the last map is left out of this build.
- New control scheme
Files
Get B.I.R.D.S. (previously Peck Mech)
B.I.R.D.S. (previously Peck Mech)
Bird mech flight simulator
Status | In development |
Author | HanYolo666 |
Genre | Racing |
Tags | Flight, Mechs |
More posts
- Update!Nov 05, 2022
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